The following is a list of projects (from both classes and internships) in which I have used the skills I acquired from my Human-Computer Interaction classes. This portfolio does not include my contributions at Homestead.com
|In the Rough - The group project for CS377B was to create a set of characters for a computer game. The deliverables were a paper, a presentation, and a flash prototype. Note: prototype may require a copy of Macromedia Flash to properly view. Credit due to my teammates: Paul Echevarria, Kevin Hartman, Marina Kassianidou, and Peter Solderitsch.
|iMenu - This is a group project for CS147 (Human-Computer Interaction Design) from Fall of 2004. It is an web-based ordering system for fast-food restaurants designed specifically for PDAs/SmartPhones. Feel free to checkout the contextual inquiries, storyboards, and interactive prototype. Credit due to teammates: Stephan Cohen, James Hom, and Jacqueline del Castillo.
POD Interaction Analysis - The predecesor to Deme is POD. Here is a combination of HCI heuristic analyses, such as cognitive walkthoughs and verbal protocals, used to evaluate various aspects of interaction in POD. This project was the final deliverable in CS377X. Note: some of the material is dated.|
|Warcraft 3 Character Interaction Analysis - This is a collection of sound bytes, screenshots, and save points from Warcraft 3 that exemplify strong design elements that account for cognitive concepts of team interaction. An outline explaining the collection of materials is provided. The material was collected for use by Katherine Isbister for her latest book which covers game character design using principles of cognitive psychology .|